So, the basics of new combat system are set and going. As per usual I wasn't exactly accurate with my previous statements... That's a funny thing, because I theorize about something going one way, but when I work on it, I realize, that it won't be exactly like that. Or like that at all.
Anyway, encounters are changed a lot. Roughly they will be separate on 'capturable' and 'just fight'. When it's capturable, you'll get a girl in result, although there's 4 different things you will be able to do with her. 1. Take her to your jail - works same way as right now. 2. Rape her for mana. This is basically your 'on go' refill option. You won't be able to use girl after this option for balance purposes. 3. Move to town and quicksell her for cash. This option is basically alternative to when you have no room, or when you want get some quick money. Her looks and face will play major role but naturally this won't give you as much as you would get from training and selling her on your own. 4. let her go - saves you time moving back and forth. When it's just fight, it may be some quest, or basic rewards or stuff like that. You can guess.
I like it as being simple to understand and easy to pick.
Now combat itself will require at least some basic guide which I for sure will include, as it got slightly more complicated, than what I described.
So you still find a target and decide to engage. If you don't have a companion, there's only 1/3 chance to capture really crappy girl (oh yeah, girls will be scaled down in looks/stats/etc as there will be progress now). For better girls you won't even have an option to fight her. Of course you may try casting a spell, if you know one.
In fight your follower will play as your weapon (or rather shield, as there's no real damage involved from your side). Survive enough turns - get your rewards. So every turn your companion takes damage. Sometimes it can be mitigated by skills or your commands, sometimes not. Damage will differ and that's about it. Naturally you want your girl to be as healthy as possible, as her health reaches 10%, you lose fight and escape with her, followed by stress penalty and long recovery. Now there's another 'lose' condition which you can meet - if her lust reaches 100. After that she orgasms and is in no condition to fight. This won't be common occurrence though and only few enemies will be able to use lust inflicting attacks. And she will still receive penalty in stress, albeit smaller, than if she's beaten to near death.
Now stress plays third major role. It builds up every turn and if girl has no fighting skills, it will build up significantly faster. If stress reaches 100, girl will go through a mental breakdown and fight will last far longer than it normally would. On top of it, you won't be able to issue any commands/skills. Same applies if girl is already broken, so please take care of your servants as spiritless slaves make for poor soldiers.
Biggest issue for me now is to balance whole health/stress system so numbers make sense, which means arghhhh thinking