Friday, March 31, 2017

Upcoming 0.3.36 release

I actually planned release it today(0.3.35b for public), but, sadly parts of the Tisha's quest in need of proofread and there's nobody around, so as I don't wanna release my already bad writing with no corrections, I decided to delay it until tomorrow (hopefully). There's also some chance more sidestuff will be added, so please bear with me. Instead I wanna talk a bit about whats going on and what are my next plans.

Sunday, March 26, 2017

Latest news and future plans

New latest sex system revamp will be rolling out pretty soon (or mostly already is if you are patreon) including threesomes and orgies. There's not much in terms of new text though, but I feel like it is overall improvement already. I also want to add couple new sex related lab actions (gender bender, maybe limbs alteration and such).

Monday, March 20, 2017

0.3.33 Patch release

It's in the usual place. Hopefully I fixed most of the nasty bugs this time and it will be stable.

Gonna try this way of patch destribution again since it takes far less time than compiling and uploading multiple versions. I had some bad suspicions about it, but it's probably not actually related.

Slave selection is being redone to adapt to new partner chosing system which will allow broad and easier selection for verious actions.

Wish I'd talk a bit more on stuff but finishing Nier Automata just today really drained me.

Friday, March 17, 2017

0.3.32 Release

Since I might not actually make lot of a progress on this weekend (more on this on my blog later, perhaps), I decided to make the release today. Links at the usual place. Changelogs can be found in game.

Tuesday, March 14, 2017

As there's a 0.3.3 early release on the patreon including sex system rework, I'll go through some changes for educational purpose.

Tuesday, March 7, 2017

Plans on sex revamp

So after lots of painful considerations I finally figured out what I wanna do to make sex system more dynamic.

Saturday, March 4, 2017

0.3.21 (UPD) Release - Backers version, Daily events.

Previously I mentioned how tutorial introduction will technically let me not call game 'alpha' anymore. Well, for this month I gonna try to finally separate public and backers version of the game and see how it works. I've wanted to try it out for some time, but for long time public access clearly gave me more benefits in terms of feedback. However I still have at least some incentive to reward people supporting me in a way and that also helps me to be less busy with all public updates on every possible site. Public updates will likely come out in about every 2 weeks - month (more likely month if this approach proves to be beneficial), and they should be considerably less buggy.