Thursday, June 30, 2016

A word on optimization

I'm really looking into optimizing gameplay experience in any way I can, and I'm somewhat glad to announce that I found a workaround on 'bring companion to assign anything' thing. 

Sunday, June 26, 2016

So while I'm working on next version and text being written and proofread, I wanna tell what I'm planning to insert into new patch, as every time I get to work on something big, there's bunch of other small things raise up I wish to include...

Wednesday, June 22, 2016

There's a lot of stuff I still want to do with the game, but I always have to make choice what will get to the next version and what will be left for later. I'll say, that side quests won't really go far until some time. Reason for that is, that they need considerable amount of work, and I don't really have time to spare until more standard content is there. Plus I really planning get more out of them than 'take thing A to place B', which may not seem like much in terms of gameplay though, but idea is what matters to me.

Monday, June 20, 2016

0.6.0 Release!oB1hnahY!9J14EKZvjToACaTMhm0ZHy9VkG92gjoKen2dptBPX2E
Fixes Magic Arts training (again).
Sending companion to training
Marsh encounters using elven forest tables
Magic Arts training ignoring requirements (patch).
Added extra number (not on file name) to reflect that that is a patch yet should be save compatible with previous version (so 0.6.1 wouldn't be save compatible, but would).
Fixed 'date' option when girl is rebellious.
Loyalty from 'date' option grows considerably faster.
Fixed crossroad encounter
Fixed help for laboratory.

0.6.0 version!pIEV3BwJ!AJoEAuiMFXf837RG72Ht15ARyVU2FNwAJ89hgKSYqwY

New stuff:
-Skill system redone. Skills now learned in personal screen.
-World structure redone. More encounters, more walking, special encounters easier to spot.
-Added more names and surnames into the pool. Elfs have different pool (more to come later).
-Prototype of new date system implemented (just bones really)
-Added clothes selection (for now purely cosmetic)
-Obedience/loyalty is bit harder to train and easier to lose
-Repeatable quest requirements and rewards adjusted
-Added credits tab (hurr)

This should also fix old version firefox bug.

Edit: forgot to mention, patreon is there, so, please support.

Wednesday, June 15, 2016

I haven't really done much of a 'what I think about when designing Strive'  posts recently, so for a change, lets talk about psychology. Basically this is another post which is purely my thoughts, which may or may not be helpful to those, who consider succeeding in erotic game design...

Monday, June 13, 2016

Been strangely quiet recently on anywhere I am staying at. No help offers in sight regards writing either... that's pretty depressing.

Saturday, June 11, 2016

Upcoming changes

So before I finally move onto expanding setting (adding new areas and stuff), I decided to indulge into my favorite thing.. redo what was done some time ago and does not quite fit now. Namely, skill system.

Wednesday, June 8, 2016

Lore parts - Humanity and slavery

As I figured out, I don't really have enough details 'in the ground' about game universe so currently I'm working on fleshing out main setting of the actual game, so I won't have to face situations like 'it happens because plot needs it to happen', which I deeply loath in modern media. This is a setting explanation.

Tuesday, June 7, 2016

0.5.7 release and few ideas

This version came out bit earlier than I expected, and mostly due to first mentioned feature - ability to copy text.

Monday, June 6, 2016

My main target for last updates, unsurprisingly was stability and bugfixes. But I also took some time on planning out future plots and setting. Basically in next version I'm planning to expand on areas, main quest and sidequests. Admittedly I should work through balance bit more, but I believe content is more important.

Saturday, June 4, 2016


Finally got here... Actually spent lots of time to polish what has been done. Anyway, now I have a page there so if you feel like supporting me(hah as if), here you go. Can't really offer you much in terms of rewards yet, mainly because I have no idea what I could possibly offer besides mention in game.

Now I plan on indulge into bit more shameless self-advertising in attempt to find writer. And if patreon booms, then hire one (and probably an artist as well). As for my next direction - I'll be considering what to focus on from now, probably will make another post with poll (although previous poll wasn't that successful).

Thursday, June 2, 2016

0.5.0 release

Latest version with pictures!lIlwwSwb!CrLNeHvpif8d8l9D0tn_SAKCm-3NN1JGlAB-QFmaMyU
Made text selectable for players
Added option to disable illustration change (for phone/tablet users)
Added option to build additional personal rooms (shaliq)
Fixed stress breakage (including farm assignements) causing will stat bug
Fixed laboratory augmentations applied to top servant instead of follower
Fixed 'your current action' not showing proper description.
Minor bug fixes here and there.
Added prevention for mana/food/gold going NaN and breaking your file. Instead they would be rolled back by the start of next day
Added new event - obtainable girl as a template for future sidequest.
Added ability to see girl's willpower on mindread.
Fixed obedience values for random girls.
Fixed couple of things regarding childbirth, sex actions and intimacy. Caress won't make girl orgasm automatically anymore.
Slightly nerfed sex related gold generations.
Increased training cost for skills.
More bug fixes: gold to buy food at market, laboratory augments and sexual modifications, mirrein potion removed, undercity encounter going to crossroads, probably other stuff.
Added pictures for all race descriptions.
Fixed multiple things regarding stat breakage
Fixed threesome so now companion can impregnate successfully
Redone algorithm on adding new residents so it should be far more stable if one of the girls get bugged.
Fixed willpower bug with prisoners
Fixed willpower bug causing lots of shit around
Fixed some threesome pregnancy options (like companion on servant)
Removed option for companion to sex herself
Moved energy restoration on top of actions so it won't as likely to get bugged if something goes wrong to make game unplayable
Fixed intimacy bug!9IkFCbTJ!dWqfxBoloQescixyJtp8_shEz2UONycmWSL0upBqaPM

New stuff:
Threesome with prisoner/servant and your companion
Girl on girl impregnation (assuming one of them has a dick)
Advanced starting girl generation involves money
Many major bugs fixed (hopefully)
Notable changes:
Babies moved from laboratory to guild dimension (no lore/story yet). Requires journeyman or higher rank and 500 gold per 1. Won't require lab assistant present and food anymore.

Btw changing version names, so third number will mean patch version (as I had no idea when I would move from 0.0.x to 0.x.x).

Upcoming sex mechanic changes... again

While working on companion+someone else + possibly you, it appeared current system is not very convenient. Right now game takes girl's lust, then counts how much she gets from action, then if she reaches certain point, girl orgasms. The problem is - it's overly complex mechanic and not very intuitive to players. 

Wednesday, June 1, 2016


If you are writer, programmer or artist, wish to work on the game, and have considerable confidence that you won't change your mind in couple of days, I'd be glad to take your help if you contact me.

You can comment here or send email