Another 'thoughts about stuff' post, feel free to skip.
Making a smut is pretty easy, since competition is relatively low, making a game is not so much... Making smut game is arguably easier than making normal game, as many people will just go for the smut and be happy with it. But I'm not really great at writing smut (at english at least), so I'm left with pretty straightforward presentation and gameplay.
In my opinion, smut is what make people come and gameplay is what make people stay. Importance of both is relative, but I'm really looking forward to providing fun gameplay, as it's a main thing I'm (presumably) capable of. That said, 'what makes games fun' is one of the questions I never stop myself asking. After taking short stroll to the modded Diablo 2, which gave me lots of positive emotions at its time, and did not make into modern time as D3 failed every possible thing, I had a small insight of what makes game fun/good.
It's really simple, yet fun mechanics - in case of D2 its slaying tons of various and interesting enemies in creative ways. Everything else (what makes game actually _good_ and not just fun) is built around it - skills, items, drops, builds, quests... You can kinda pinpoint something core in most games like that. In WoW (until cataclysm hit) it was character development and exploration of the world. In roguelikes its (generally) a combat. In Skyrim its again exploration of the world.
So naturally I asked myself - what is the core mechanic of Strive I absolutely must focus on honing? Well certainly its not combat, plot or exploration, as they all server to expand gameplay. It's a character(slave) interaction. So, naturally, by all means I shall focus on making it as fun and satisfying as I can.
Now, I'm nearly finished working on 0.6.3.0, which (among other things) will involve changed to main quest line. Hopefully it will be out in next few days after proofreading is done.