Don't forget 0.6.2.0 for pictures
Fixed starting girl creation screen
Fixed crossroads encounter
Added pregnancy chance on prostitution, fucktoy and sleeping in your bed and being horny event
Added option to cut hair shorter
Torture/punishment options build up stress instead of outright reducing willpower stats (very high stress will still cause breakage tho)
Fixed repeatable quest not being completable
Headgirl assignment gives exp
Enabled random sexual traits generation
Added unique mental traits to character generation
So whats new mental traits? Those are randomly may occur on characters giving some more depth to their personality.
Currently there's 10 unique traits with 8 being basic and 2 being advanced.
Coward – Doubles stress gained in combat.
Iron will – stress does not cause willpower stats to drop
Passive – obedience growth rate increased
Clingy - loyalty growth rate increased
Prude – sexual checks are harder to pass. After hitting certain corruption point is removed.
Loner – can't be influenced by others (headgirl and instigation)
Frail - mental breakdowns require less stress
Pliable - after hitting loyalty or corruption cap (whichever first) changes to Devoted or Slutty
Devoted - courage/wit increased on acquirement, loyalty can’t drop below 80
Slutty - conf/charm increased on acquirement, doubles as nymphomaniac trait.
So that's about it for now. I kinda how last traits work and will probably find some more use for interesting interactions like this in future.
Now it looks like voting taking favor of more management features, which is fine, although bit heavier on the engine. I wanna work bit more on laboratory features (including changing PC's appearance), but there's also plans on redoing main quest line and giving more information to new players on management and stuff. Spell system could use some upgrades too, so... I guess next update will take some time. Thank you for your attention.