On a side note, I haven't quite settled my mind on skills/levels/skillpoints yet so that part may take some time later on and change quite a bit.
Monday, October 3, 2016
Sadly, I can't show a lot for this week since I've spent tons of times on fixing and polishing origins + trait + effects systems. Basically, for now game has about 20 unique stories and about same number of unique traits(speaking of which, there's totally no limit to how many of those could be included). Both have related tags (like poor/rich/unusual for stories, physical/mental/sexual/etc for traits), so game will be able to pick specific parts and apply their effects on characters on demand. Traits also can have conflicting traits (like dominant/submissive or talkative/silent) and game will take into account those before applying. Since effects are in place, spells and items won't be too big of a problem as game can easily apply and remove all changes tied to effect. There's still some room for work, like tying trait rolls to backstories, but for now I feel like it's fairly decent, so I'll move back to building main screen and will try to produce some more screens in next days.