The last post had votes somewhat evenly spread which was curious to me. Most people asked for focusing on existing parts, but it seems that what parts we should focus on are not quite synchronized among patrons. In all honesty, 4th option was added more of a filler, but anyway, I wanna talk what shall be our main plan for next weeks.
1. Character gallery. I've had this thought for some time especially since amount of sprites and scenes keep increasing. There will be a section which will allow you to see unlocked characters (and their naked version) and replay their scenes (and an option to unlock everything if you are patron). The progress will be global, so you can also see it as an 'achievement list' of sorts. This will require some rewrite done to the code, but I believe this should be pretty satisfying.
2. Slave Leveling system. The main reason why old atrocity has been around for so long is that I couldn't quite grasp what I want from it. So now I will announce: leveling system will be redone to the next patch. Skills won't cost any skillpoints and you will only have to increase attributes.
Next, I wanna get rid of 'put slave into library and arrange points later' routine. I wanna make leveling more intimate and impactful. Instead of current skillpoint/level curve we gonna have only couple of levels and get about 3 skillpoints (or rather attribute points) every level. Slaves won't also get new levels automatically, but will stop at 100 exp and will require your personal attention at that point. After completing their personal request, they will earn new level and will start getting exp again. With this high level slaves will be far more precious while also have dynamic leveling progress.
3. I want to redo slave talk option, but this is more of just a concept at this moment. Basically, I thought about making slaves respond about the actions you've done to them recently, as sort of flavor thing. But when I began thinking more about this, I thought it could be turned into far more elaborate mechanic: basically slaves would hold a memory of recent events which happened to them and at the end of the day make them be affected by those. I like this idea, because it would give very diverse feeling on many different actions (won or lost a fight, was subjected to incest or rape, publicly punished, received a gift and so on). However I'm not ready to blindly take this idea on for two considerable reasons: 1. it will require a severe amount of work; 2. it might be quite difficult to balance all possible combinations of slave's mood but it also can give lots of potential to play with. So, let me know what you think about this approach.
Next public release will be at 1st September or right before the next patreon release (if it comes sooner, but I'm not sure how much new leveling system will take to implement). For the patreon, I'm also planning to add a sidequest with new character, and have few other plans which might or might not appear in next release. Thank you for the attention and have a nice weekend!