Saturday, September 17, 2016

So slave generation is mostly done porting, and 'stats to strings' done half-way through. Obviously, its bit more work, than it was initially, as now we also take into account gender before generating pronouns. Good part, naturally, that once we are done here, it will be used in every other screen which need to list any person's appearance. Main menu and options also getting some job done, but that would be for next time.



Oh yeah... there's no name lists for males, so that is kinda like that now. 

7 comments:

  1. Looks great. I like the expanded personality. Leaving the races as a text input will save you the hassle of adding any more races you choose to add to the drop down, just make sure there's some way for the player to see a list of potential starter races.

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    1. Text input is just a temporal debug feature so I can quickly test what I want. And I can actually add drop downs with no effort by making array with all possible races and making function to read on it automatically, would take about 10 minutes or less.

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  2. Well, I am certainly excited to see how this new upgrade plays out. From the way you are describing things, it sounds like it will make it a lot easier to add new features.

    Do you have any idea when you want to release the next playable version?

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    1. Well, tbh its not about easiness, its an overall upgrade to the whole system, gui, slaves and performance. Axma is REALLY basic in this regard and many things I did in it are just laughable to me now. Here I have nearly full control at UI, giant boost in performance, easier slave management (in axma there was no objects, so all slave variables had no connection between them whatsoever, removing slaves required deleting every single variable one by one) and so on.

      Sadly, reprogramming takes quite some time (plus I also implement new features while I have chance, like male gender), so I can't really give any firm dates, even though I spend more than half of my time on it daily. I hope I will be able to finish most of the mansion (including stuff like end of the day and interactions) by the end of month.

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    2. By the end of this month? You have no idea how early that is, Some devs take ages to just change their game's title....Take your time because quality needs it, and thanks for all the great work.

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    3. Time = quite a special "item", as it is not obsevered not used equivalently depend on individual. That said, solid investement on devellopment when focused = very efficient way to make progress, furthermore in caser like this one.

      Will be looking forward progress, no change it is ? :)

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  3. Thank you for your efforts, glad to see that you continue to develop your quite unique game!

    Good to see that you're doing complete rework, because performance issues in previous version made long play almost impossible.

    Allowed myself to dream about races&etc via xml with endless possibilities for mods ^_^ (I know, I know, this will be never done).

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