Since previous poll is essentially over(thanks for voting), I wanna go through the quick summary of ideas I have on my mind and will be implementing in near time.
Shouldn't be huge of a problem, although I'm not sure if I'd want to simulate parents every time I'd need to create, say, a sister to someone. Family tasks have been a long suggested thing and it should be fun to implement.
Basically there's some ideas to revamp game start and add some step-by-step tutorial. Current starting screens are pretty lackluster and I also have some ideas regarding the very first slave (basically take it away and give a new opportunity to meet one early on). But the first thing is to make game easier to pick up.
My procrastination on the Cali's quest is miserable (perhaps would make it longest 'to be implemented feature so far?), so I will start implementing it right away. The other sidequest might as well come from new optional characters from starting sequence, but that might not come soon (as I'd need to make the sequence first). I also felt like removing/revamping Emily event for very long time, as her purpose was purely testing out event structure.
Visuals and audio.
Lack of any sounds bothers me but I didn't get enough time to search through free stuff to work on it. That might change soon enough though, or at the very least its in the check list. Visuals, though, is a bit of a different issue as there's always tons of work related to them. Basically, I'd want to expand accessibility of player added images, which could also land foundation for generic images (new slave tab revamp partly influenced by it since I want to add more space to the inspection tab which might eventually need to hold full body picture). However it raises the usual problems of other people's contributions: not many stick around even in terms of writing and I'd imagine artists/designers are even harder to keep. Hopefully one day I'll get to the point of being able to sustain some with support from you-know-what.
Other small stuff.
Apiary (passive mana generation), balancing issues, main story and more encounters of various kinds, specific empowering modifications at the lab, 'end of day' events for job assignments, dating, more various responses from 'talk' option and many other details I still keep in my mind, and wish to eventually add. Sadly, being one person crew makes it not conveniently quick.
Anyway, month is ending, and thank you everyone for watching over me.