Friday, January 27, 2017

Future plans

Since previous poll is essentially over(thanks for voting), I wanna go through the quick summary of ideas I have on my mind and will be implementing in near time.



Relatives generations.
Shouldn't be huge of a problem, although I'm not sure if I'd want to simulate parents every time I'd need to create, say, a sister to someone. Family tasks have been a long suggested thing and it should be fun to implement.

Starting sequence.
Basically there's some ideas to revamp game start and add some step-by-step tutorial. Current starting screens are pretty lackluster and I also have some ideas regarding the very first slave (basically take it away and give a new opportunity to meet one early on). But the first thing is to make game easier to pick up.

Sidequests.
My procrastination on the Cali's quest is miserable (perhaps would make it longest 'to be implemented feature so far?), so I will start implementing it right away. The other sidequest might as well come from new optional characters from starting sequence, but that might not come soon (as I'd need to make the sequence first). I also felt like removing/revamping Emily event for very long time, as her purpose was purely testing out event structure.

Visuals and audio.
Lack of any sounds bothers me but I didn't get enough time to search through free stuff to work on it. That might change soon enough though, or at the very least its in the check list. Visuals, though, is a bit of a different issue as there's always tons of work related to them. Basically, I'd want to expand accessibility of player added images, which could also land foundation for generic images (new slave tab revamp partly influenced by it since I want to add more space to the inspection tab which might eventually need to hold full body picture). However it raises the usual problems of other people's contributions: not many stick around even in terms of writing and I'd imagine artists/designers are even harder to keep. Hopefully one day I'll get to the point of being able to sustain some with support from you-know-what.

Other small stuff.
Apiary (passive mana generation), balancing issues, main story and more encounters of various kinds, specific empowering modifications at the lab, 'end of day' events for job assignments, dating, more various responses from 'talk' option and many other details I still keep in my mind, and wish to eventually add. Sadly, being one person crew makes it not conveniently quick.

Anyway, month is ending, and thank you everyone for watching over me.

21 comments:

  1. I dont know why but im kinda attached to Emily hope you do not remove her

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  2. Same here, I like Emily and I was thinking that maybe you could include a sort of orphanage/homeless shelter option that you build or invest in that you can then recruit potential servants from, just my thoughts, thanks again for this fun game.

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  3. Are the anyways to gain more energy/ will there ever be any methods added if there aren't yet already? The current limitation on actions per day really hinders attempts to manage a larger household.

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    1. I'd second that, you kind of tap out beyond filling the farm and it still kind of ends up boring.

      I'd also like to see something that you can do to raise the stat caps for yourself and the girls...perhaps multiple skill points being spent in increasing amounts for each increase beyond the initial caps

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    2. I'll add couple of ways to raise stat caps but they gonna be kind of premium (like one time lab modifications). Skillpoints will be less abundant though.

      Still thinking about energy rates, maybe actions will have bigger effects later on.

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    3. It will be quite cool to have spell or potion that allow you to do more actions&sex today, but forbidding from leaving mansion = both balanced and cool.

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    4. An easier thing with energy is that you could, essentially, split it up.

      "Energy" as it largely is for the character, perhaps making it, at least temporarily a separate stat that can be raised with skill points (Each increase perhaps doubling the expenditure of points), and shifting the other energy to burning through as it does with your slaves in combat rounds and perhaps with other things you do.

      Perhaps also removing sex level degredation once you get the girl to a certain point...one that might be easier to reach depending upon the housing you use for the girl. Happens rather quickly with no plateau point when in jail, baseline for a normal position, lower the plateau point for a private room and even lower in your room...

      Perhaps also adding other home upgrades to the mix such as furnishings for them that would cost an amount modified by the number of that type of room you have while upping the cost of adding more of them, but the rooms would provide better bonus'

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  4. Seems you've already got everything planned out, props to that.

    Greatly appreciate the game and all the work you've put into it.

    Only thing I ask is more room to store slaves, whether it's through upgrading the mansion farther than the (original) limit, or creating another building.

    Thanks in advance.

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    1. You can upgrade mansion at the market to pretty high numbers, you sure you need even more?

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    2. Pretty sure :)

      I have 25 residents thus far, and still trying to capture a good amount of people, being picky so as not to fill the mansion.

      The more the merrier.

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    3. Sorry to bother you, but is there any way to edit this on my own? A program I can download, perhaps?

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    4. No, not really. You could try cheat engine perhaps though, if you know what you are doing.

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    5. Did a bit of fiddling, couldn't figure out how to change my old save so I just restarted and went a bit... "overboard"

      prnt.sc/e6ac7o

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  5. Is there a sort of encyclopedia about the different races and where to find them? I want to get a slave of every race but its hard to tell which ones I have and haven't got, thanks in advance.

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    1. No, currently there isn't. The list would be though: ['Human', 'Elf', 'Dark Elf', 'Orc', 'Drow','Beastkin Cat', 'Beastkin Wolf', 'Beastkin Fox','Beastkin Tanuki','Beastkin Bunny', 'Halfkin Cat', 'Halfkin Wolf', 'Halfkin Fox','Halfkin Tanuki','Halfkin Bunny','Taurus', 'Demon', 'Seraph', 'Gnome','Goblin','Centaur','Lamia','Arachna','Scylla', 'Slime', 'Harpy','Dryad','Fairy','Nereid']

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    2. didn't you forget Dragonkin? I saw them only in Sebastians's request.

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    3. I guess I did... huh... which means they won't appear in places with purely random races. Will fix it.

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    4. cheers, I mentioned this because I suspected you took this array straight from code and this is some kind of bug.

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  6. I don't know how hard this would be but could you set a toggle in the options to switch back to the default godot gui until you spend more time on it later? It seems that updating the gui is relatively low priority based on this poll. If that would be too hard to do quickly then fine but if it isn't much trouble I would greatly appreciate the effort.

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    1. The main problem (besides implementation) is that button and window sizes will not work on different gui. Some placements were adjusted specifically for new gui and turning it off will require plenty of changes.

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