Tuesday, March 29, 2016

Little big update (game design is a bitch).

So I've been spending countless recent hours on thinking how stats actually fitting in whole picture and how do I focus on missions and uniqueness between girls so they feel somewhat special unlike, lets say FC where you can make girl into pretty much anything with little effort. At certain point I realized, that there's no need to hardlock girls onto something to make them unique. Instead I can limit on how many things they can perform in general so new system was born in my mind which also makes far more sense rather than str/agi/int which is not related to anything and just looks like orbital numbers.

Instead of Stats there will be Skills, ie Fighting, healing, gathering, household, 'bedding' etc. Most girls will start with no skills and training will be expensive and limited. There will be a hard cap on how many skills in total one girl can learn so customization comes into play. You can make a girl ideal hunter, or decent partner or great housewife and so on, but not everything in same time. Races will add starting bonuses to certain skills, like elves will get a racial plus to awareness skill and so on. Naturally 'harder to get' girls will also have more skills from start. And naturally I'll try to balance what skills are required for certain tasks so its not Super Obligatory to take skills to dominate.

Lastly, I believe there's gonna be 1 companion which you can assign to travel with you and who's stats will play role in events you may encounter.

Small progress log.

Added and adapted an option for residents to be unavailable due to being on missions and similar.
Added an option in slaver guild to subdue your prisoner in 1 day for bit of cash. Won't work for special npcs though and will take some adjustments later on.
Revamped stat->skill system
Redid (optimized) population screen a bit.

Next on the list: more content hopefully.

Thank you for your interest.

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