So, as I started implementing combat system (which I also spent quite some time planning beforehand), it became obvious there's lots of work. Basically I added 'group system', and some abilities to be learned. Also 'companion' will be removed and in places requiring it, there will be just 'select slave' window.
Group system will likely hold 1-3 extra companions you can bring with you and you will also be able to fight (since it's probably one of the most requested features). I'm trying to make fighting somewhat original yet simple in terms of strategy, while also keeping in mind group fights and that is quite a challenge. Plus there's some older systems I want to update (like clothing which will require actual items and provide defense). Besides that, combat will be (naturally) turn based and focused around skill and energy usage. I still don't have any plans on 'defeat your enemy by sexually pleasing them', for personal reasons though.
Other than that, I take care of some loose code left from my earlier works but there's still stuff I'd want to improve. In any case as older save files won't be compatible, it should give me some more initiative to turn shitty parts of game into something I like better. Besides that, there's been some hired work on the new assets which will hopefully make it into next version to make it prettier. Here's bit of a teaser.
So, the new version with combat will come out in January (hopefully, first half). Before that, I'll make a post or two about what it will look like (gui wise, and more in-depth mechanics perhaps). Thank you, everyone for the support and have a happy holidays!