Thursday, November 24, 2016

Strive 2 Alpha

Update: Alpha 0.1.33
https://mega.nz/#!QBtkmYwT!X6D5V5FfPlwXpot0gZcQCzZTvuVKd50Ts3-A8zBnqQs
http://www.mediafire.com/file/3b9ri0bcddoilwm/Strive2Alpha0.1.33.rar
0.1.33

  • Fixed training bug introduced in 0.1.32
  • Fixed end day screen jailer related bug

0.1.32
  • Added racial traits
  • Added essence generation to group sex options
  • Added Jailer effects on the prisoners
  • Headgirl and Jailer will earn exp
  • Added few missing help entries from help section
  • Added more functions to the laboratory (including selfmodifcations)
  • Added missing mention of secondary required skills on skill training (namely combat and sexual proficiency)
  • Slightly rebalanced stress growth on brothel assignments
  • Slightly nerfed library exp rate
  • Going commando will increase lewdness up to 100, but until then reduces obedience 50% more
  • Youthing and Maturing potions will be unlocked after alchemy purchase instead of upgrade
  • Skilled jailer will also ease the captured state
  • Beating will affect captured state
  • Changed Lactation potion name to Nursing potion
  • Fixed starting management on every slave
  • Fixed encounters working wrong with high survival
  • Fixed gift option
  • Fixed stimulant and deterrent potions

0.1.3
  • Added food consumption by PC
  • Added sentence&changes for end of day when horny servant assigned to your bed has sex with you
  • Added option to reshow your last End Day log
  • Added beauty mixture to the market
  • Your headgirl will report findings and progression of pregnant slaves
  • Fixed popup message sending click to the buttons underneath it
  • Fixed cook's complains at the end of day to the right message
  • Fixed cook's influence on food consumption being negative
  • Fixed farm not producing stuff as intended
  • Fixed event for when servants want to continue but you have no energy
  • Fixed bug related to disabling futa gender from options
  • Fixed bug related to selling slaves with assigned companion
  • Fixed unlocked portals being unavailable on reload
  • Fixed mage order assistant assignment
  • Fixed courage and wit growth on combat and studying
  • Fixed farm assigned slaves showing disobedient behavior

0.1.23
  • Added threesome/slaveXslave option to the sex menu
  • Added 'open folder' button at save/load window.
  • Fixed 'Cast spell' button not opening correct tab in case you switched to sex tabs recently
  • Fixed broken children born from prostitution assignements
  • Fixed leveling 'end day' bug after 6+ level
  • Fixed fairy encounter bug not getting right origins and creating mess
  • Fixed 'Entrancement' spell
  • Fixed trait issue in sex checks

0.1.22
  • Added specialization for starting slave
  • Fixed chef assignment causing issues at the 'end day' function. 
  • Fixed bugs with emily and cali
  • Fixed bug with saving after sending your servant on training
  • Fixed some duplicating messages on end day screen
  • Fixed Sebastian ordered slaves being bugged

0.1.21
  • Fixed some sex related bugs introduced in 0.1.2


0.1.2 New save recommended (otherwise relatives screen and unborn babies will be bugged, you can try to get rid of those first if you want to use old save). Preferably install onto empty folder.

  • Added 'see relatives' button
  • Some typos fixed
  • Moved additional nipples and lactation description lines into sex features part (so you won't be able to see them on strangers)
  • Fixed jobs missing xp gain
  • Fixed guild mage services available before joining
  • Fixed negative skillspoints after training
  • Fixed mindread casting during encounters forcing them to reset
  • Fixed prison punishments and spells
  • Fixed fear spell
  • Fixed bug with end day function counting dying and escaping on same day wrong
  • Fixed occasional taurus bug
  • Fixed some areas random encounters
  • Fixed player defloration in female cases
  • Fixed childbirth menu not giving you right options

0.1.1
  • Fixed arachna race
  • Fixed cooking assignment
  • Fixed sedation spell raising stress instead of reducing it.
  • Fixed player character being reset on game start
  • Fixed possibility to endlessly recruit emily
  • Fixed bug re-randomizing slaves in customization screen on shown tooltip
  • Fixed brothel quest not taking away your elf
  • Fixed visual button bug with servants sleeping in your bed
  • Fixed bug with punishments of imprisoned slaves
  • Fixed resetting game state on leaving to main menu and starting game over

Things not implemented in this version:
  • balance
  • laboratory
  • threesomes/orgies
  • repeatable quests
  • combat
  • some minor things
I must remind you, that there have been many changes in slaves behaviour and sex. You should be able to find some things explained in the Help button (located on resource panel). For those, who are new to the game, try reference this image, although I believe most gui is pretty intuitive. 


143 comments:

  1. I'd give feedback... But it's compiled for 64 bit.

    ReplyDelete
  2. I think there's a bug - energy isn't replenishing...

    ReplyDelete
    Replies
    1. Energy replenishes when you use 'end day' button.

      Delete
    2. There's a bug where pressing 'end day' doesn't restore energy, and the global reports section is completely blank - no food eaten. But the day number does increase.

      Delete
    3. Try to unassign chef position. It seems to be bugged right now.

      Delete
  3. Setting anyone's occupation to cooking spits out an error in the command prompt and the only job report is said individual complaining about no food or money.

    Error:

    SCRIPT ERROR: _on_end_pressed: Invalid get index 'skills' (on base: 'int').
    At: res://files/scripts/Mansion.gd:270

    ReplyDelete
  4. PC customization appears to revert to randomized settings once the game begins; also doesn't appear to be any flavour text when interacting with starting slave siblings with the new castes/backgrounds?

    ReplyDelete
    Replies
    1. Huh.. I'll check out on PC customization.
      Yeah, custom interactions and stuff are not quite finished yet.

      Delete
    2. first time you select your main character and second initial slave (this looks like randomisation of initial choice). Took me a while to figure this out.

      Delete
  5. The sidequest to give an elf to the brothel seems to be broken. Went to turn her in, says the brothel is unlocked, but I still have the elf. Overall the UI is a huge improvement and I love most of the changes.I actually kind of prefer the quick combat. Makes everything feel less grindy, and I'm mostly in it for the management/sexual aspects.

    ReplyDelete
    Replies
    1. Thanks for the report, I'll check it out. Sorry, but quick combat is just a filler until I revamp it entirely, altho I will consider some 'fast' options.

      Delete
  6. slaves assigned to your bed are reverting to "0" for their sleeping conditions, also beating or using the punishment room on a jailed slave will appears to target other slaves who are not imprisoned on occassion.

    ReplyDelete
  7. There's a bug that allows you to get multiple Emilys. It happens after you give her food and tell her to join you, the option is still there. It only disappears after you leave.

    ReplyDelete
  8. Mystic Grove crashes to desktop if apparently anything other than a wolf is encountered. Location is then no longer fast travelable even if game is saved after discovery.

    ReplyDelete
  9. Big improvment found first groundbreaking bug, I was mindreading an elf girl I found, and after I clicked closed on the little pop up thing all the options vanished, couldn't do anything but look at quest log, spell list, or open menu.

    I miss the old setup for creation though, seems like by defualt I keep seeing mangment skill in newly gotten property. Its not bad but I got use to making my lead lady combat oranted at the start, be nice to do that again.

    Also noticed no info on races, are we getting those in a latter update? I know this is just taste of whats to come, but I was curious about that kind of thing just like before when it seemed like there was more to race and what have you then it said. I mean it makes kind of sense that each race is a bit more difrent like a catmorph should be more likely to dodge, but lets say an orc would be slower, but have more hp, as well as the racial to heal faster as they are fighters. Just like a wolf or just any preditor beast suppose to halfbeast should be better at hunting and tracking.

    But for most part liking it just miss the old new char creation for my lead gal, being able to pick if she starts off knowing to fight or whatever was kind of nice. Especially felt right for the childhood friend felt like I was taking the tough tomgirl next door with me to help me beat up and capture some property.

    Oh and to keep this ramble going I also saw a bit of description for the stuff we could pick state wise for are right hand person, but only 2 of the options had little () hinting at the diff. I like nerd out a little and make not of things like that for any 2nd and on runs to help me create better. Like in Mount and Blade I was the nerd checking the wiki working out in my head the stats of my guy before I even hit new game lol

    ReplyDelete
    Replies
    1. I didn't work on racial traits yet, hence why there's nothing on it.
      I'll likely add some options to select starting skills as well.

      Delete
  10. I can't seem to cast spells on prisoners.

    ReplyDelete
    Replies
    1. can't use punishments other than beating either.

      Delete
  11. Starting slave doesn't have background selected during creation.
    While in town, there is still "Leave to town" button present.
    Should all spells/upgrades be available in mage guild even before joining?
    In slave regulations, underwear description ends in "on underneath" which sounds odd.
    In mind-read popup loyalty typo.
    Could use a "don't show this again" option for age warning.

    Sometimes after interaction with slave all of them disappear from residents list. They are still present in select assistant menu.

    ReplyDelete
    Replies
    1. Thanks for the report. Could really use more information on the slave disappearance bug though.
      What would you suggest instead of 'on underneath'?

      Delete
  12. Getting an error where a slave's skill points are set to -1 after training, and all further level-ups during End Day cause a log error "SCRIPT ERROR: _on_end_pressed: Invalid operands 'float' and 'int' in operator '%'. At: res://files/scripts/Mansion.gd:422".

    Typo in Combat skill description: "Main use - figthing" should be "Main use - fighting"

    Typo in Inspect blurb for slaves with "bun" hairstyle: "It tied into a neat bum." should be "It's tied into a neat bun."

    ReplyDelete
  13. ERROR: ZipArchive::get_file_handle: Condition ' !f ' is true. returned: 0
    At: core\io\file_access_zip.cpp:134
    ERROR: FileAccessZip::_open: Condition ' !zfile ' is true. returned: FAILED
    At: core\io\file_access_zip.cpp:273
    ERROR: FileAccessZip::get_buffer: Condition ' !zfile ' is true. returned: -1
    At: core\io\file_access_zip.cpp:337
    ERROR: _png_error_function: Not a PNG file
    At: drivers\png\image_loader_png.cpp:60
    libpng error: Not a PNG file
    ERROR: ImageLoaderPNG::_load_image: PNG Corrupted
    At: drivers\png\image_loader_png.cpp:94
    ERROR: Failed loading image: res://files/buttons/health_med.png
    At: scene\io\resource_format_image.cpp:118
    ERROR: Failed loading resource: res://files/buttons/health_med.png
    At: core\io\resource_loader.cpp:218
    ERROR: Can't load dependency: res://files/buttons/health_med.png
    At: core\io\resource_format_binary.cpp:681
    ERROR: ResourceFormatLoader::load: Condition ' err!=OK ' is true. returned: RES()
    At: core\io\resource_loader.cpp:142
    ERROR: Failed loading resource: res://files/listline.tscn
    At: core\io\resource_loader.cpp:218
    SCRIPT ERROR: rebuild_slave_list: Attempt to call function 'instance' in base 'null instance' on a null instance.
    At: res://files/scripts/Mansion.gd:62

    ReplyDelete
    Replies
    1. That's interesting. Seems to be weird file extraction error. I'll look into it

      Delete
  14. I was able to explore the acient forest at the beginning, however now all I get is

    SCRIPT ERROR: enemyencounter: Invalid get index 'capturable' (on base: 'Nil'),
    At: res://files/script/exploration.gd:336

    ReplyDelete
  15. OK, this is for the 1.1 version, didn't see it on the fix list,
    End of Day hung. I could click End, Day counter, Gold and Food, changed values. BUT my char never regained energy, Slave market never restocked, and end of day report never changed.

    Downloading 1.2 now

    ReplyDelete
    Replies
    1. If this happens again, try to see debug console for info.

      Delete
    2. Happened again, Day 7 this time. The first error was listed many times.

      SCRIPT ERROR: _on_interactions_visibility_changed: Invalid operands 'String' and 'int' in operator '=='.
      At: res://files/scripts/sex&actions.gd:134
      SCRIPT ERROR: _on_end_pressed: Invalid operands 'Object' and 'int' in operator '!='.
      At: res://files/scripts/Mansion.gd:278
      SCRIPT ERROR: _on_end_pressed: Invalid operands 'Object' and 'int' in operator '!='.
      At: res://files/scripts/Mansion.gd:278

      Delete
    3. Try to not assign chef yet, seems occupation is still bugged

      Delete
    4. 0.1.21

      OK, will drop the chef and try again.

      Also, minor issue, when a slave returns from training, the message line is repeated.

      Delete
    5. pretty sure bisexual is bugged to (wont refresh the slave market, cant select slave with bisexual)

      Delete
    6. Just checked bisexual, works as intended, so probably something different

      Delete
  16. Great work, thanks!
    Here is screenshot of three errors I've encountered so far:
    http://imgur.com/a/Kf5Tc

    ReplyDelete
  17. 0.1.2 - Cannot send Mystic Grove Fairy to jail after defeating her - Error: "SCRIPT ERROR: enemycapture: Invalid get index of type 'String' (on base: 'Dictionary'). At: res://files/scripts/exploration.gd:643"

    ReplyDelete
  18. 0.1.21 using dream seams to have duplicated the chef ocupation bug exept they dont come back (stays on 1 turn) so it dont stop.

    ReplyDelete
  19. 0.1.21 - Sending a slave away for training, then saving and overwriting an existing save causes the game to resend the slave to training and consume additional gold (the popup message reappears as well). Additionally, if you inspect another slave before saving, the bug will send that slave for the same training at the same cost as the first slave. Log: "ERROR: Disconnecting nonexistent signal 'pressed', slot: 2468:trainingconfirm At: core/object.cpp:1496"

    Note: You have to reload your save twice to undo this error, the first reload retracts the Training order but your gold is not refunded. The second reload causes your gold to restore.

    ReplyDelete
    Replies
    1. That's an interesting bug. I'll try to figure it out

      Delete
  20. 0.1.21 - With Cali, all Inspect menus where custom text is generated show text for whichever slave was Inspected before Cali. Log: "SCRIPT ERROR: _on_interactions_visibility_changed: Invalid operands 'String' and 'float' in operator '=='. At: res://files/scripts/sex&actions.gd:134"

    ReplyDelete
  21. v0.1.21

    Display issue.
    On Slave Actions, Interaction Tab, if I swap between slaves the stats (level, exp, Skillpoint) change, but the name, hair style gets stuck to the first you view each day.

    ReplyDelete
    Replies
    1. This comment has been removed by the author.

      Delete
    2. Forgot to mention, I am not sure what the statistical average should be, but the Slave Guild took 49 days to generate a Human, I have long since had a Elf turned over to the Brothel, and a Fairy on hand, both from the Guild.

      Delete
    3. Currently slaver guild generate any race(so players can buy about anyone), you can turn it off in settings so it will only generate predetermined races only.

      Delete
    4. You could handle race generation in the slaver guild like gender generation in game options: an additional slider for the percentage of non-human races generated.

      Delete
    5. I could, but this is only temporal/alpha anyway. I have different ideas on it when I gonna expand exploration stuff.

      Delete
  22. When casting a spell that affects a jailed slave's Obedience, Mood, and Affection (such as Dominance or Sedation), the slaves new condition is not shown until you leave the inspection window and re-inspect them via the Jail menu. (I.e. Slave has no affection for you, cast Dominance, Slave has no affection for you, hit Mansion button, hit Jail button, inspect slave, Slave shows some feelings for you.)

    ReplyDelete
  23. 0.1.21 - I've had two Dragonkin who've both generated the following error: "SCRIPT ERROR: find_effect: Invalid get index 'code' (on base: 'String'). At res://globals.gd:681" In both cases, I had to open the save file with a text editor and manually edit the 'effects' variable for those slaves due to their effects not being wrapped in an array. That is to say, I had to change
    'effects':{"code":"captured", "duration":11, "obed_max":-50}
    to
    'effects':[{"code":"captured", "duration":11, "obed_max":-50}]

    ReplyDelete
    Replies
    1. Nice catch, there's an error with Sebastian order making.

      Delete
  24. 0.1.12 - Seems to be an issue with leveling up past 6; when selecting End Day and a slave qualifies for a level >= 6, the Mansion.gd script calls slave.skillpoints += 1 instead of slave.level.skillpoints += 1, which generates a log error: "SCRIPT ERROR: _on_end_pressed: Invalid operands 'float' and 'int' in operator '%'. At res://files/scripts/Mansion.gd:434" This causes the Global Report window to be blank, no energy is regained, and only slaves checked by the script before the level 6+ slave will have their end-day checks processed.

    ReplyDelete
    Replies
    1. True.. jeez I feel super stupid

      Delete
    2. Is there a hash check on the data.pck file? Whenever I tweak the code and save it, if the character length of the new file is different the game immediately closes when running the exe.

      Delete
    3. No idea actually. I just use basic template for compilation.

      Delete
    4. Roger. Trying to figure out the Fairy capture problem; the log message makes it seem like the dict[capturetarget.origins] call ("SCRIPT ERROR: enemycapture: Invalid get index of type 'String' (on base: 'Dictionary').") Fairy only has 'atypical' as possible origins, but that line of code is only using the origins string as a key to lookup a number in 'dict'; 'atypical' is a defined key in that dictionary, so unless capturetarget.origins is blank I'm not sure why it's throwing an error.

      Delete
    5. Found it. Value after atypical should be '100' instead of '25' in the array, or it won't get any origins at all. Thanks for the direction. Btw if you are using irc, you can drop by irc.rizon.net #s4p

      Delete
    6. Actually, that might be the issue. Do the pool totals need to add up to at least 100? If I change captureoriginspool = [['atypical',25]] to captureoriginspool = [['atypical',99]], (I cant do 100 or it changes the file length and wont run) I don't get the crashes when sending the fairy to jail.

      Delete
    7. Whoops, beat me to it. =)

      Delete
    8. It's not pool totals, its just a roll chance. On 25 you only get 25% chance to get unbroken fairy.

      Delete
    9. Still broken in 0.1.23 btw =)

      Delete
    10. Damn.. i didn't change fairy origin pool value failfish

      Delete
    11. Also, I'm still getting the modulo error when trying to level a lvl 11 slave... The slave.level.skillpoints lines are correct now so something else is going on. I noticed the level check lines all have a single & instead of &&, not sure if the language you're using allows that as a shorthand but I added the extra &'s and its still failing on Mansion.gd:435

      Delete
  25. SCRIPT ERROR: find_effect: Invalid get index 'code' (on base: 'Dictionary').
    At: res://globals.gd:681

    Seems to come up as energy not returning after ending the day. Sticks to the save as far as I can tell, too. Reload doesn't help.

    ReplyDelete
  26. v0.1.22

    I know combat isn't in yet, but went exploring anyways. Went to Mystic Wood, pressed proceed and got this;

    SCRIPT ERROR: enemyencounter: Invalid get index 'capturable' (on base: 'Nil').
    At: res://files/scripts/exploration.gd:355

    At which point the game hung with no way to continue, return and reload.

    ReplyDelete
  27. Repeated abuse that gave a slave the 'Likes it Rough' trait, generates this error.

    SCRIPT ERROR: _on_confirmbutton_pressed: Invalid call to function 'find_trait' in base 'Node (globals.gd)'. Expected 2 arguments.
    At: res://files/scripts/sex&actions.gd:806

    While attempted pampering of a slave, gave a gift and got this error.

    SCRIPT ERROR: actionbuttons: Invalid get index 'praised' (on base: 'Reference ()').
    At: res://files/scripts/sex&actions.gd:246



    One slave will now consensually do everything, except Bestiality. However, is it intended that you cannot force a slave into giving a Hand/Fot/Rimjob? And shouldn't Tailjob also be blocked then?

    ReplyDelete
  28. Is there any regulation to sell slave? I can sell slave in slave guild :C

    ReplyDelete
    Replies
    1. What do you mean by regulation?

      Delete
    2. Do I have properly train slave or something? I have no slaves in available slaves tab in "Offer your servants" In console I get:
      SCRIPT ERROR: slave.dictionary: Invalid get index 'size' (on base: 'Dictionary'). Did you mean '.size()' ?
      At: res://globals.gd:481
      SCRIPT ERROR: slaveguild: Invalid operands 'Nil' and 'String' in operator '+'.
      At: res://files/scripts/outside.gd:106

      Also I have button "create random slave" This button should be there?

      Delete
    3. Sounds very weird. Have you updated your version to the latest?

      Delete
    4. Yes. I'm playing at 0.1.23. Do you need screens?

      Delete
    5. Would be better if you could send me your save striveforpower@gmail.com

      Delete
    6. Seems to be an issue caused by turning off futa. I'll look into it, but for now would recommend you to set its generation to 1% or something.

      Delete
    7. Thanks for fast work around :D

      Delete
  29. Can you tell me where to find my saves? Great game btw.

    ReplyDelete
    Replies
    1. You should have a 'open folder' button in your save menu. Alternatively, it's a user/appdata/roaming/strive2

      Delete
  30. v0.1.3

    Ack, I can no longer Ctrl-C Copy the text in the Debug window. And the Snipping Tool seems to be broken... grrr...


    ReplyDelete
    Replies
    1. It was selectable before? I had no idea and couldn't do it actually.

      Delete
    2. Yes, all the previous error reports I made I drag-selected a block of text and hit Ctrl-C.
      Doesn't work anymore....

      Delete
    3. Weird, I don't think I changed anything

      Delete
  31. Okay, longhand report.

    v0.1.3
    All three errors listed the same way, I have included that below.

    SCRIPT ERROR: getSexFeatures: Invalid get Index '0' (on base 'Array')
    At: res://files/scripts/assests.gd:358
    SCRIPT ERROR: slave.fetch: Unable to iterate on object of type Nil'.
    At: res://globals.gd:603

    This occurred on sending a slave to train 2 levels in Body Control.

    It occurred again when she returned.

    It occurred a third time on End-of-Day button press.

    ReplyDelete
    Replies
    1. Game can't find dick on the slave for some reason... Mind passing me a save?

      Delete
    2. https://mega.nz/#!yEdlyRAS!mI1X8ZtZFTGyOB7xXURjxN11NT3ZLPkFOEuzGQ-ENJc

      Delete
    3. Occurs to me I have turned off Futa and Males in that game.

      I keep trying to break things. :) Setting males and Futa both to 100% was next on the list...

      Delete
    4. Ahahahahahahaha... the only female in the entire world was the starting Slave, not even any futa's. Technically not even that sole female should exist according to the settings.

      Delete
    5. That was a bug in previous version, but I don't think it should exist anymore. Can't replicate it anyway.
      Settings don't disable or enable ALL character sexes, only affects when it's supposed to be random.

      Delete
  32. i can't seem to use beauty mixture

    ReplyDelete
  33. Sneaky...
    In the past, to unlock the Brothel, you needed apure Elf. Now it seems a Drow and Dark Elf work as well.

    By the way, why is there both Drow and Dark Elves? Aren't they the same thing? Or is there some subtle difference?

    ReplyDelete
    Replies
    1. Drows are western drows with blue/purple skin. Dark elves are, what I like to call, asian version of drows with just dark skin.

      Delete
  34. I really love the new interface, it's very good. There are two issues I noticed. You can't use the beauty mixture on slaves, and the console returns:
    SCRIPT ERROR: _on_potionusebutton_pressed: Invalid call. Nonexistent function 'beautyeffect (via call)' in base 'Node (items.gd)'.
    At: res://files/scripts/sex&actions.dg:1111

    Also, Courage doesn't seem to increase from hunting like advertised in game.

    ReplyDelete
  35. Can't find fluid substance, iirc scylla, nereids, and slimes used to drop them, doesn't appear to be the case.

    ReplyDelete
  36. Had a Godot engine crash while starting a new game, BUT Ctrl-C is working again... So YAY!


    SCRIPT ERROR: _on_labstart_pressed: Invalid operands 'Object' and 'int' in operator '=='.
    At: res://files/scripts/Mansion.gd:1684
    WARNING: AudioDriverRtAudio::callback: RtAudio output underflow!
    At: drivers\rtaudio\audio_driver_rtaudio.cpp:57

    ReplyDelete
    Replies
    1. I honestly have no idea how you managed to click the button which is not supposed to be clickable in current version...

      Delete
    2. ?? shrug ??
      Just special, I guess... :)

      I never touched the Lab button, other than mousing over it with each version release, to see the popup, just in case it did go active.

      Delete
    3. Alright, just got the lab error on assigning a Partner. (Human heading to the Guild)

      SCRIPT ERROR: _on_labstart_pressed: Invalid operands 'Object' and 'int' in operator '=='.
      At: res://files/scripts/Mansion.gd:1684

      Delete
  37. Still cannot explore without save file reset all the time.
    I get this:

    SCRIPT ERROR: enemyencounter: Invalid get index 'capturable' (on base: 'Nil').
    At: res://files/scripts/exploration.gd:355

    With no way to continue or resume the game without reloading a save.

    ReplyDelete
    Replies
    1. Any idea what area/encounter might trigger it?

      Delete
  38. charm isn't growning... is it implemented?

    ReplyDelete
    Replies
    1. Charm should grow when slave asks you for more after sex action, unless its already capped.

      Delete
    2. Capped you mean hidden value or max value of 100?

      Delete
    3. It's not hidden, you can see it when you mouse over stat bar

      Delete
  39. Can't get the game to start, everytime I try it's just 'Godot engine editor has stopped working' =/

    ReplyDelete
  40. Replies
    1. That's weird. Has any of the godot versions worked for you?

      Delete
    2. First one I've tried, is there a way to access the older versions?

      Delete
    3. https://mega.nz/#!YcFAxD7A!-RhvE33iB7nEIEW_5kllqQybyBLMHdj9GgcZYIXBoUo
      Try this I guess

      Delete
    4. Ah, looks like the problem is my graphics card of all things. Common problem on older laptops. I simply can't run godot.

      Too bad =/ Really enjoyed the previous version of this game, was looking forward to trying the new one.

      Delete
    5. Hold out until I'll be able to distribute html5 version, assuming that won't conflict with graphics card.

      Delete
    6. Shouldn't, the issue is godot requires opengl... 3.0? I think. Not exactly great with computers but the common consensus was 'buy a newer laptop' XD

      Didn't know you were making an HTML version though, good to hear.

      Delete
    7. I'm not making it, I can just compile into it, but it won't start just as is, you'll need either personal web server, or launch it from the web because of security issues.

      Delete
  41. I bought farm and it is still unaccesible from mansion. Last game version but save is old.

    ReplyDelete
    Replies
    1. I'll check quests, but you need few steps to make farm functioning first.

      Delete
  42. is it normal that slaves that use contraceptives get pregnant??

    and also either the miscarriage potion or the nurse warning me that my slaves are pregnant might be buggy as my nurse keeps warning me that 2 of my slaves are pregnant and yet when i use miscarriage potion it says they are not pregnant.

    ReplyDelete
    Replies
    1. Yes, contraceptives only reduce chance of pregnancy. Miscarriage potion has same message right now irregardless if girl is pregnant or not.

      Delete
  43. I am having a problem with the main questline. When asked for a tauren girl, there are no instructions on what else is required, and the quest log is blank. I am unable to turn this quest in.

    ReplyDelete
    Replies
    1. It's currently last available main quest and you can't quite complete it.

      Delete
  44. Okey some bugs from last version:

    End Day button make script error which prevents eneergy restore:
    SCRIPT ERROR: _on_end_pressed: Invalid get index '[Reference:1976]' (on base: 'Array').
    At: res://files/scripts/Mansion.gd:590

    Also it seems that all girl which was pregnat get lactations.

    ReplyDelete
    Replies
    1. Update:
      Bug shows up when I load old save. On new game it works fine.

      Delete
    2. Will fix it in a bit.

      They always did get lactation, that's kinda of a point of pregnancy.

      Delete
    3. I mean was earlier but not when I updated game. Also I break pregnancy on first stage. I compered this to strive 1, where girls get lactation later. But if you change concept so not a issue :)

      Delete
    4. The thing is pregnancy appears visually about at same point when they get lactation (~10th day).

      Delete
    5. oeky, now it's clear :D

      Also I wonder if you could give player some tips where to find essences. So far i cant get fuild essence. Trying get from humans (like strive 1), mermaids, scyllas and lamias. No succes so far :C

      Delete
    6. There's no fluid essence, just basic solution now. Can be obtained from market.

      Delete
    7. Sorry I mean fluid substance.

      Delete
  45. Found exploit. When you have no energy and didnt select any sexual interaction, you can confirm as many as you want :D

    ReplyDelete
  46. OK, back up and running for now.

    Got this twice now on End-of-Day press;

    SCRIPT ERROR: getSexFeatures: Invalid get index '0' (on base: 'Array').
    At: res://files/scripts/assets.gd:339
    SCRIPT ERROR: slave.fetch: Unable ti iterate on object of type Nil'.
    At: res://globals.gd:612

    I cannot see anything going wrong, just the error message.

    ReplyDelete
    Replies
    1. Do you by chance have slime among your slaves?

      Delete
    2. No, I had a demon on forage, a dryad as prostitute, a human and 2 beastkin working the shop, and had just bought a centaur.
      Was working up Tainted, Nature and Beast essences.

      Delete
    3. Might need your save to figure out the problem then

      Delete
    4. https://mega.nz/#!qA1jyBaR!1_GipPFEJPdapNV_35mmfFIVFJl8THEOAqugHCPofgQ

      There you go, named- SFP133

      Delete
    5. FYI, on my game, the next End of Day had Emily giving birth and the error occurred again.

      Delete
    6. Got the issue. Basically game tries to impregnate your slave by either creating random futa or male, but since futas are disabled, it gives back an error.

      Delete
    7. Ah! More turning futa off bugs. sigh

      Delete
  47. I ctrl+F'd to see if anyone else mentioned this.

    After I finished the Taurus girl quest for Melissa, I clicked on 'Find Melissa' again, and it came up with a completely empty pop up with no way out.

    I did it a second time (this time saving before I did, for safety) and it happened again.

    SCRIPT ERROR: dialogue: Invalid get index '0' <on base: 'Array').
    At: res://files/scripts/Mansion.gd:716

    This is the download from mega. So it should be the latest public release.

    ReplyDelete
    Replies
    1. Actually this is the last currently available quest, so I guess I didn't put anything to prevent player accessing it again.

      Delete
    2. Also, I bought the farm in the carpenters section of the market, and the farm is still greyed out. Is it not implemented, or do I need to restart 'cause it bugged out? I want my easy money/food supply :/

      In previous versions I'd grab a few taurus ('cause milk and cowgirls go so well together) break them, 'cause I didn't want them to suffer too much, max their breast number/size, got them lactating and let all my other girls rest, and enjoy a life of luxury forever more.

      Delete
    3. never mind, forgot to report to Sebastion...Welp, I feel awkward now...>.>...

      Delete
  48. For clarity on the Jail interaction screen, the Brand button just shows 'None' on a new capture. Someone new to the game would see that and just think None as in No Interaction, not brand level.
    On the Rules screen that button is labelled 'Brand'

    ReplyDelete