I'm sorry for not being very active around this blog. Most of the stuff I share you can find on patreon: I do not hide discussion and progress update posts, so you don't need to pay anything to see it.
Otherwise, I regularly post and support itch.io with latest public version.
I can't say if I will be posting here again, so preferably contact me in one of those places or at striveforpower@gmail.com.
Thursday, March 1, 2018
Thursday, January 25, 2018
0.5.4 Released for patrons, 0.5.3.5d released publicly (main story wrap up)
For download: https://strive4power.itch.io/strive-for-power
Saturday, December 30, 2017
Scene examples
Here's some examples of existing Emily scenes. You can vote and comment regarding future state of such at Patreon.
Tuesday, November 28, 2017
0.5.3.1d Release
You can find it on itch.io https://strive4power.itch.io/strive-for-power
Changelog is here: https://itch.io/t/89844/changelog
Keep in mind, old saves are not supported
Also make sure to check out new sex system in Interactions menu.
Changelog is here: https://itch.io/t/89844/changelog
Keep in mind, old saves are not supported
Also make sure to check out new sex system in Interactions menu.
Friday, October 20, 2017
0.5.1.4 is out to public and writer wanted
You can get 0.5.1.4 from itch.io: https://strive4power.itch.io/strive-for-power . New: exploration revamp, sprites, features.
Now, I'm searching for writer to fill up generic sex scenes and other difficult parts on paid basis. We are good for now
Requirements:
Requirements:
Native english speaker
Preferably experienced sex writer
Have a good idea of game's content and nuances
Able to write F/F, M/M and group
Reliability
Payment by arrangement.
You can apply here or to striveforpower@gmail.com.
Friday, September 29, 2017
0.5.0.2 Public Release and some thoughts
https://strive4power.itch.io/strive-for-power
Also, check out latest post about upcoming features
https://www.patreon.com/posts/exploration-14575528
0.5.0.2
Fixed random start player beauty
Fixed couple guild related bugs
Fixed a bug with tattoo panel
0.5.0.1
Fixed xp bug
0.5.0
New reputation features:
On low reputation you will be hunted by local patrols. Chance is based on your reputation and is reduced with scout's awareness
Low reputation will cause slaver guilds slaves to cost more
New criminal Hub - Umbra
Access can be purchased from Sebastian
Can now sell untamed slaves to Sebastian and Umbra for quick upgrade points and reputation penalty
Refined Brand will prevent slaves from stealing and agitating others
Numerous GUI improvements
Numerous code improvements
New minor sidequest
Sprite for Ayda
Slave end of day health regeneration nerfed
Daily events will feature character portrait (if exists)
Redone most weight random chances including slave race and origin generation including both encounters and guilds
Research Subject occupation revamped to be less safe and belongs to Umbra now
Fucktoy occupation renamed into Exotic Whore
New Fucktoy occupation now available in Umbra - emphasis on subjugation and abuse
Reputation now can't drop below -50 and raise above 50
Minimum amount of xp received by character is set to 1
Handcuff price increased to 250 and prevents escape completely
Frail Trait reduces max strength by 2 and agility by 1 instead of 3/3
Modified attributes are now colorcoded in slave's tab
Fixed a couple of gear related bugs
Fixed slaves with locked relationship asking for them for levelups
Fixed tattoo effect disappearing if you apply same tattoo to too many bodyparts
Fixed leveling request of gear item
Also, check out latest post about upcoming features
https://www.patreon.com/posts/exploration-14575528
0.5.0.2
0.5.0.1
Friday, September 8, 2017
Next release date, future plans and some thoughts.
https://www.patreon.com/posts/next-goal-and-14281938
Saturday, August 26, 2017
Patreon Poll results and upcoming changes
The last post had votes somewhat evenly spread which was curious to me. Most people asked for focusing on existing parts, but it seems that what parts we should focus on are not quite synchronized among patrons. In all honesty, 4th option was added more of a filler, but anyway, I wanna talk what shall be our main plan for next weeks.
Thursday, August 3, 2017
Q&A and progress info
Q: Is Tisha going to have a sprite?
A: Definitely. For last week our artist had minor health issues, so there were no progress to report about, but Tisha's sprite will make it to the next week. Besides that we have some plans to provide naked sprites for existing characters which you'd be able to see in their personal tab (since it should take little time with sources we have left). After that I have a bit of trouble telling what the next focus will be, since there's still plenty of potential work.
A: Definitely. For last week our artist had minor health issues, so there were no progress to report about, but Tisha's sprite will make it to the next week. Besides that we have some plans to provide naked sprites for existing characters which you'd be able to see in their personal tab (since it should take little time with sources we have left). After that I have a bit of trouble telling what the next focus will be, since there's still plenty of potential work.
Sunday, July 30, 2017
Friday, July 14, 2017
Next public release date: July 21.
It seems latest versions has been pretty stable with few real issues requiring quick patching, but let's not rush too much.
For the next update I wish to get my hands back on the main story. We will working on Frostford and you might be able to temporarily get to human capital. I partly want to fit bit more into this, but we have to stay focused and finish main plot line, so there's this kind of balance I have to achieve before I can announce any more details.
The vote went surprisingly favourable to smaller amount of characters, so I might add another scene or two for existing characters if I get time for that, but overall main plot goes first. I will also take a look on the existing portals and resource system and probably adapt it a bit (make portals unlockable by purchasing items, provide bit more depth to resources and so on).
Another patch or two might come before that, but in terms of patron release I'll try to estimate it in next week. Until then, thank you for the attention!
It seems latest versions has been pretty stable with few real issues requiring quick patching, but let's not rush too much.
For the next update I wish to get my hands back on the main story. We will working on Frostford and you might be able to temporarily get to human capital. I partly want to fit bit more into this, but we have to stay focused and finish main plot line, so there's this kind of balance I have to achieve before I can announce any more details.
The vote went surprisingly favourable to smaller amount of characters, so I might add another scene or two for existing characters if I get time for that, but overall main plot goes first. I will also take a look on the existing portals and resource system and probably adapt it a bit (make portals unlockable by purchasing items, provide bit more depth to resources and so on).
Another patch or two might come before that, but in terms of patron release I'll try to estimate it in next week. Until then, thank you for the attention!
Tuesday, July 4, 2017
I'm currently having minor hardships so progress regularity is not on the level I'd actually be happy with, but nonetheless, with release of 43a I want to give couple of thoughts.
Next public release date: 8th July.
Next patron release date: more likely, next week, but if miracle happens, I will push next version on the weekend.
Next release focus: I'll be polishing more stuff and I wanna add better way to monitor your roster (new slave list with some additional functionality, like selection occupation). I also wanna finally do another minor sidequest I originally planned for previous release but main plot related stuff and dungeon took too much time. I'll also hold a vote on next focus and see if people want more main quest done or side quest stuff, since pretty huge part of main quest has been done recently (gorn and amberguard), we might take a small break for some more flavor.
With that, see you soon.
Next public release date: 8th July.
Next patron release date: more likely, next week, but if miracle happens, I will push next version on the weekend.
Next release focus: I'll be polishing more stuff and I wanna add better way to monitor your roster (new slave list with some additional functionality, like selection occupation). I also wanna finally do another minor sidequest I originally planned for previous release but main plot related stuff and dungeon took too much time. I'll also hold a vote on next focus and see if people want more main quest done or side quest stuff, since pretty huge part of main quest has been done recently (gorn and amberguard), we might take a small break for some more flavor.
With that, see you soon.
Tuesday, June 27, 2017
v42c Released for public: new tutorial and help section and various tweaks
https://strive4power.itch.io/strive-for-power
Wednesday, June 21, 2017
Hopefully, last v42 patch is released and it's time to declare next public release date and try to estimate next Patreon release.
v42 will be released to public on 27th, unless I find out, that next version might come up sooner.
Now, I've spent quite lot of time considering on next main plot events and finally I can say few more words on it. Originally, I considered to do sort of arcs (or rather stages, since they are pretty short) based on main towns: 1st tutorialish arc happens at Wimborn, for second Arc you are sent to Gorn. I expected Frostford to hold 3rd arc, but instead we gonna get there later. Next arc will introduce elven town which will be connected to Wimborn and nearby dungeon/ruins, so for next update we gonna get new settlement, which will have different kind of atmosphere and a new dungeon to explore. I will also be dropping some plot points for later use. If anything, my main aim will be to present something vastly different in tone from what we already got, as until now plot has been very laid back (and i'm fine with it for tutorial part at least).
It's also a reason why 3 arc will be held at elven city: due to historical events elves are fairly hostile to humans and Mage's Order specifically, however you'll have to get through it and find access to the sealed ruins and claim long-lost documents from there.
I have a reasonable idea on how the rest of plot stuff will unfold, and it will take about 1-2 additional updates after that to be done with it, so maybe I'll do it in row. In any case, next update seems to be fairly big, so it might not appear until next month. However, I'll probably hold few votes and more exposition until then and mention next release date once things will start getting together. Thank you for the attention.
v42 will be released to public on 27th, unless I find out, that next version might come up sooner.
Now, I've spent quite lot of time considering on next main plot events and finally I can say few more words on it. Originally, I considered to do sort of arcs (or rather stages, since they are pretty short) based on main towns: 1st tutorialish arc happens at Wimborn, for second Arc you are sent to Gorn. I expected Frostford to hold 3rd arc, but instead we gonna get there later. Next arc will introduce elven town which will be connected to Wimborn and nearby dungeon/ruins, so for next update we gonna get new settlement, which will have different kind of atmosphere and a new dungeon to explore. I will also be dropping some plot points for later use. If anything, my main aim will be to present something vastly different in tone from what we already got, as until now plot has been very laid back (and i'm fine with it for tutorial part at least).
It's also a reason why 3 arc will be held at elven city: due to historical events elves are fairly hostile to humans and Mage's Order specifically, however you'll have to get through it and find access to the sealed ruins and claim long-lost documents from there.
I have a reasonable idea on how the rest of plot stuff will unfold, and it will take about 1-2 additional updates after that to be done with it, so maybe I'll do it in row. In any case, next update seems to be fairly big, so it might not appear until next month. However, I'll probably hold few votes and more exposition until then and mention next release date once things will start getting together. Thank you for the attention.
Wednesday, June 14, 2017
Monday, June 12, 2017
0.4.4 Public release
You can grab it at itch.io.
New stuff: redone starting sequence, new GUI and lots of fixes.
Wednesday, June 7, 2017
Brief mention on specs and job changes
So in few days I'll finish reworking jobs and adding specs. There will be 10 unique specs of various applications. Some will require complex stats, some will be fairly primitive. I want to lock some of them out later on, but that would probably require more content to lock behind.
Sunday, June 4, 2017
Next public release and some thoughts.
Next public release: 12.06.2017.
Now, lets talk a bit about brought changes and some implications. Firstly, I'm planning resurrect the tutorial and make it slightly more interactive perhaps (can't say much, but old tutorial needs to be fixed anyway).
Regarding art, next month we will be working on getting new characters looks plus filling up missing items (which might come with larger icon and fairly different from what we have now though).
In terms of gameplay, I plan to put more work into jobs. Besides adding jobs to other towns, (not sure how all that will differ depending on starting location, but probably reputation will play a role) I wanna work on the specializations.
Basically specializations should fill the role I initially planned for skills: to make characters... specialized. You will be able to pick one (or maybe few) specs for your slave, which will provide some sort of benefit to certain actions or tasks. Stuff like 'bodyguard gets + health and armor', 'survivalist receive hunting and foraging bonus'. I believe this should add quite bit of flavor, maybe tie specs to race, stats and lock behind some quests. I might make another post when I will go over it and make any decisive plans.
For now, that's about it. Thank you for the attention.
Sunday, May 28, 2017
Wiki and some more info
Wiki is up (for some time). I'll try to fill it up when I get the time, but otherwise anyone can edit it, so if you want to share your knowledge, please do.
http://strive4power.wikia.com/wiki/Strive4power_Wiki
Another thing I wanna mention, I wanna change how public releases will be made. Previously, public release was made every time new patreon version was released. This, however, is somewhat awkward given how patreon versions are not very regular. Now I'll be trying new approach: timed delay on public releases. It will probably be one or two weeks of delay, depending on how many versions will be released in that time. I don't quite wanna make it multigrade release dates for patrons like some creators do, but I would lie, if I say that our needs are currently completely satisfied, but more on that some other time.
Starting next week I'll be going over those things I previously mentioned (customized start, tutorial, balancing) and you'll probably hear next approximate release date by the middle of it.
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