Firstly, I wanna make a bit of disclaimer. It seems, that many people adopted 'save to string' option, but it's actually far from stable. Many bugs I've been reported are really caused by this function's imperfect, so, please keep in mind it is only there to transfer your data to incompatible version or if you can't store cookies/need to change device. If there's no such problem, use gear icon on top right of the screen or right click inbuilt save function. This function is far from being reliable and you just increase likelihood of getting random bug. I'll make specific mention in next version, but just so we are clear.
Thursday, July 28, 2016
Sunday, July 24, 2016
Friday, July 22, 2016
0.6.3.0 Release
0.6.3.3 (download 0.6.3.0 for pictures)
https://mega.nz/#!dMd1iTQR!q7O0UwMwVdjMPmuuD354ghpF_SPsxZdAvfLyHYSux1o
http://www.mediafire.com/download/l1lot020ydvd9xj/strive0.6.3.html
Tuesday, July 19, 2016
Saturday, July 16, 2016
Toxicity and mutations.
I genuinely enjoy making new fun mechanics... especially when they are actually necessary for balance reasons.
Friday, July 15, 2016
Now, that you know what game is over...
Breeding season. That's pretty funny and sad in same moment. Some people make really dumb decisions, many many other suffer of consequences. It's pretty bad, that there's literally no chance to see any game of that sorts come out anymore(maybe someone should go for that niche, hah), unless miraculously those two would make up, which I'd really consider best possible outcome for them, since right now their project and reputation hopelessly ruined.
That is a considerable hit to crowdfunding projects of the same crowdfunding nature, especially when you consider that they were one of the biggest patreon projects. It kinda opens more spot for other similar games, but I don't really think there's much of competition here in first place. It's not like player has to select which project to support unless he's really low on money, which would probably make correct not to support either. Arguably, average user does not risk all that much, as his funding is not very significant on bigger scale, but I do know exactly its the expectations what really suffer, and when reality crushes it, it causes huge discomfort.
Personally though, I take few notes on the stuff I really shouldn't do. Not that I tend to trust other people at all.
That is a considerable hit to crowdfunding projects of the same crowdfunding nature, especially when you consider that they were one of the biggest patreon projects. It kinda opens more spot for other similar games, but I don't really think there's much of competition here in first place. It's not like player has to select which project to support unless he's really low on money, which would probably make correct not to support either. Arguably, average user does not risk all that much, as his funding is not very significant on bigger scale, but I do know exactly its the expectations what really suffer, and when reality crushes it, it causes huge discomfort.
Personally though, I take few notes on the stuff I really shouldn't do. Not that I tend to trust other people at all.
Tuesday, July 12, 2016
State of things
So far, the biggest news to report are: more tutorial/gameplay info option on many important screens explaining many mechanics and addition of few modular generic scenes (really few), which are gonna account for residents' looks, mental condition and so on.
I've also added few more description/parts pieces on main character and penis types for all residents (although not quite sure how actual change will make it to the game). Really trying to focus on the main quest line for now.
I've also added few more description/parts pieces on main character and penis types for all residents (although not quite sure how actual change will make it to the game). Really trying to focus on the main quest line for now.
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