Friday, April 29, 2016

Hotfix

Fixed prisoner description, memory on girls from mystic grove, maybe something else. This post will be updated as new fixes are coming out.

Edit: Just realized I was giving wrong file without any fixes all that time.. please download this one
https://mega.nz/#!kQdAGKiJ!glZD_9TR1dBZnDJahl9ySEvibo8fPiIcZIFSG_78Cpg
0.0.1f
Not feeding prisoners shouldn't break their stress stat anymore (and hopefully bug out future followers)
0.0.1e
Fixed girls look shuffle (may require new game to completely fix)
Fixed girl sell to guild + added check if she's broken and according penalty.
0.0.1d
Fixed resolution problem for 4x3 display users. 
0.0.1c
Fixed some more bugged optional and main quests discovered on my own. Boosted gold generation by a bit. Fixed oviposition on farm. Judging by my own, almost everything is fixed and should work as intended, so if nothing else comes up in next days I will begin developing combat system.
0.0.1b
fixed some disappearing and ghost slaves (hopefully).
Fixed bedding issue.
Added some clarity on encounters.


So while there's few bug reports I wanna get in some details on how combat and encounters gonna function. Or at least how I see it.

Needless to say, in current version combat is nonexistent, while encounters are pretty sketchy. Firstly encounters will be separated into two different groups, random and special (which are also randomly obtained anyway, so I'll add actual mention when you discover one). Random will scale from common to rare with aim to make rare harder and more valuable in terms of reward, and girls, naturally, will be harder to obtain than they are now.

0.0.1 Version

 So here we go. This is 0.0.1 version for reasons. Expect a lot of bugs and lot of bad text (although some is arguably good).

Whats new?
- Redone/updated many core systems (namely spells, stress management, items)
- Farm, as endgame (as of now) facility.
- Main quest is longer, there's also couple of sidequests of varying degree of obscurity.
- Fixed multiple bugs from old version (although I'm pretty sure this version will have just as many).

Whats still not here?
- Balance
- Stability (although I believe future fixes shouldn't affect saves)
- Combat system (will be next target)
- Library and laboratory are not in use

All in all I recommend this version if you are willing to deal with bugs and wait for me to fix them (I try my best to push out fixes as they are reported). Also sandbox mode may act iffy, as there's really ton of stuff to track to give access to on it.

Bugs and suggestions may go in the comment section as per usual

https://mega.nz/#!4YsXTDjR!vUK8Qrr7oAO7jj38x4KL4_bMHQ_L6gAXrCS68afL8Fk

By the way, if anyone knows their way around CCS and could add new window to axma to showcase stats, I would greatly appreciate it.

Wednesday, April 27, 2016

Remember how I said, that if everything goes well, I'll release new version by the end of this week? Well, fuck me, because I got sick. But I gonna try to not slow progress down. Hopefully new version will still come out by the weekend, but since I had to skip some time, it will likely be less polished.

Saturday, April 23, 2016

It's quite fun to work on new branching events which add tons of flesh to world and characters. Kinda makes me realize how stuff like CoC came to the light. And how miserable I am. While some may offer decent art as their selling point, I can't do that, because my skill is so terrible, that would take years to get somewhere (and I don't have this much time to live lol).

Other can suffice with good writing... I can't do that, because my english is nowhere near good enough for engaging text which wouldn't make me puke when I spellcheck it. Theoretically I could write in russian, but it's bit too late to rewrite everything now. As it comes out, I can't really rely on somebody to do sex (and not) scenes from scratch, because every person has it's own way of wording things and I can't really expect my ideas to be conveyed by third party. The dream of finding a translator is still alive and maybe at some point I'll just snap, hire somebody and release two versions of game (that would be fun to manage...).

So in the end I'm stuck where I am. Coding, even though I never really coded in my life, not complaining though, since its way easier to pick up for me than drawing; and game design. Let's hope I won't fail too much on those at least.


Friday, April 22, 2016

When I realized, that my latest version came out like over 2 weeks ago, that made me feel like I didn't really do anything for so long time... Although that's not exactly true, and I redid like alchemy, spell, race, description and some other systems, but that still not justifying general lack of content.

So I get some ideas on fight system and I can tell, it gonna be pretty easy to grasp, probably turn based and won't involve tons of number crap like 'intuition' or 'accuracy'. That said, I won't be working on it before this release for obvious reasons. That will sink even more time into mechanics without giving out any reasonable content.

So I switched to main quest, developing it further and integrating farm system into it, so main quest purpose is to be like tutorial, which gonna teach player basic stuff slowly unlocking more and more, then maybe actual epic story, conclusion, etc.

I should probably also mention, that I found really a lot of bugs in previous version nobody reported (basically half of the optional stuff wasn't working at all) so that also got fixed.

I guess I'll be planning release on the next weekend, as it also takes most attention at that time, when most people check for new stuff for entertainment. Anyway, thanks for your attention.

Tuesday, April 19, 2016

So new axma came out. Sadly nothing important what I was waiting for was added or fixed, so I'm pretty sad. 

On the other hand I redid spell system so its not random halfarsed effects anymore although they are only done for residents. I realize that I need to reconsider my alchemy system as now every race produce unique ingredients and I doubt that is healthy idea... 

My current main problem (aside that I got nothing from next engine version), is that I just have so much stuff I want to do before next release and some literally has no ETA, like getting fitting illustrations for certain parts or amount of custom areas I gonna have to write...

Saying that I realize that I need some sort of deadline at the very least, so lets call it 'by the end of month'. At the very worst by the end of month I'll release something, what I can not be shamed about.