Sunday, June 26, 2016

So while I'm working on next version and text being written and proofread, I wanna tell what I'm planning to insert into new patch, as every time I get to work on something big, there's bunch of other small things raise up I wish to include...

Wednesday, June 22, 2016

There's a lot of stuff I still want to do with the game, but I always have to make choice what will get to the next version and what will be left for later. I'll say, that side quests won't really go far until some time. Reason for that is, that they need considerable amount of work, and I don't really have time to spare until more standard content is there. Plus I really planning get more out of them than 'take thing A to place B', which may not seem like much in terms of gameplay though, but idea is what matters to me.

Monday, June 20, 2016

0.6.0 Release

https://mega.nz/#!oB1hnahY!9J14EKZvjToACaTMhm0ZHy9VkG92gjoKen2dptBPX2E
http://www.mediafire.com/download/cx488c7ody3fpzz/strive0.6.html

0.6.0.3
Fixes Magic Arts training (again).

0.6.0.2
Fixes:
Sending companion to training
Marsh encounters using elven forest tables
Magic Arts training ignoring requirements
0.6.0.1 (patch).
Added extra number (not on file name) to reflect that that is a patch yet should be save compatible with previous version (so 0.6.1 wouldn't be save compatible, but 0.6.0.2 would).
Fixed 'date' option when girl is rebellious.
Loyalty from 'date' option grows considerably faster.
Fixed crossroad encounter
Fixed help for laboratory.

0.6.0 version
https://mega.nz/#!pIEV3BwJ!AJoEAuiMFXf837RG72Ht15ARyVU2FNwAJ89hgKSYqwY
http://www.mediafire.com/download/ob4rum69hg1xbl9/strive06.rar

New stuff:
-Skill system redone. Skills now learned in personal screen.
-World structure redone. More encounters, more walking, special encounters easier to spot.
-Added more names and surnames into the pool. Elfs have different pool (more to come later).
-Prototype of new date system implemented (just bones really)
-Added clothes selection (for now purely cosmetic)
-Obedience/loyalty is bit harder to train and easier to lose
-Repeatable quest requirements and rewards adjusted
-Added credits tab (hurr)

This should also fix old version firefox bug.

Edit: forgot to mention, patreon is there, so, please support.

Wednesday, June 15, 2016

I haven't really done much of a 'what I think about when designing Strive'  posts recently, so for a change, lets talk about psychology. Basically this is another post which is purely my thoughts, which may or may not be helpful to those, who consider succeeding in erotic game design...

Monday, June 13, 2016

Been strangely quiet recently on anywhere I am staying at. No help offers in sight regards writing either... that's pretty depressing.

Saturday, June 11, 2016

Upcoming changes

So before I finally move onto expanding setting (adding new areas and stuff), I decided to indulge into my favorite thing.. redo what was done some time ago and does not quite fit now. Namely, skill system.