Wednesday, September 28, 2016

It's been about 2 weeks since I actively started rebuilding strive in godot (feels actually like 2 months to me...) so I wanna outline some progress and give bit of details on the upcoming changes (which are huge) i haven't mentioned yet.

Monday, September 26, 2016

Decisions decisions... So far resource, resident list and bit of personal screen was done. This is far from what will be in the end (in terms of overall template, half of screen is yet empty, because I keep considering my options in terms what to put where). As you can notice, performance is just crazy compared to how axma would handle this many slaves at once... 





Now, to be honest, I haven't implemented new origin/trait system which will be core in new stat system version, plus there will be additional options and tooltips so you can get more details whats going on. In either case, don't treat current layout options as final. 

Wednesday, September 21, 2016

So far "variables into character description" is somewhat complete, I've been working on some core gui and game start. Yeah, basically you can spot some new minor variables which will be part of the description (like height) and perhaps have more influence on gameplay. Speaking of which, player character will have same pattern as other characters so in case of anything it would be easy to affect them as well (or even maybe some new events like changing main player character into one of the slaves?)
As a small point, 'random' gender from previous gif is not just for show (or purely random), game will pick gender when its not specified depending on settings for 'randomness', which you can observe in option menu.

Next on the list is the mansion gui, which I want to make considerably more userfriendly and easily accessible and I already have some drafts (although gotta finish starting girl generation too, since it will have some changes).

Saturday, September 17, 2016

So slave generation is mostly done porting, and 'stats to strings' done half-way through. Obviously, its bit more work, than it was initially, as now we also take into account gender before generating pronouns. Good part, naturally, that once we are done here, it will be used in every other screen which need to list any person's appearance. Main menu and options also getting some job done, but that would be for next time.



Oh yeah... there's no name lists for males, so that is kinda like that now. 

Wednesday, September 14, 2016

Status update

Hello there, haven't been doing many updates recently and hoping this would change back. Today I gonna make some important announcements regarding remake of game.


Tuesday, September 6, 2016

So, unsurprisingly, after I got introduced to the new horizons, I realized new potential possibilities pretty soon. This time I wanna cover some of the future changes and stuff I have in plans.